UE4 Wave Spawning System (Survival Prototype)
A downloadable game for Windows
I created a wave spawning system where enemies will spawn from set locations randomly. There are also wave conditions to be met before moving on to a new wave such as the amount of enemies to spawn and how often spawning occurs. Each new wave the number of enemies to spawn will increase automatically. Also, there is a points collection system where you obtain points from killing an enemy, these points are added into a bank which can be spent on items as shown in the video.
I chose to create this in order to gain some practice making a versatile game mechanic that can be used for several genres of games, making a lot of my design and prototyping skills transferrable into any future project.
Status | Released |
Platforms | Windows |
Author | Liam Davies |
Genre | Survival |
Tags | pointssystem, Singleplayer, ue4, wavebased |
Download
Install instructions
Simply download and play!
Controls are listed in the UI HUD, items are purchased by walking through the text.
9 Starts the wave spawning, this cannot be paused once started
There is a short delay between waves.
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